The only time I sacrifice the extra damage for summoning my boss monster in Main Phase 1 is if its safer to do so since my boss monster has a way to protect itself that the monsters I use to summon it lack, like Apoqlihport Towers who's immune to Spells and Traps making him safer to attack with than the 3 monsters you use to tribute, in case you run into Mirror Force
I log off I go and scavenge the realm to find the cards
Infernoid Decatron X FIRE Level 1 [ FiendTunerEffect ] ATK 500 DEF 200 If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the GY, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's original name, and replace this effect with that monster's original effects
Tapped lands budget: Too many tapped lands makes your deck fair in the same way a flat tire makes your car safe. 5) Card flow: make sure you can see enough cards to play Magic Commander punishes decks that do not draw cards
Creatures (12) Lands (23) Spells (25) 4 Shatter 3 Pulse of the Forge 3 Flamebreak 2 Talisman of Indulgence 2 Talisman of Impulse 4 Seething Song 4 Pyrite Spellbomb 3 Electrostatic Bolt Sideboard To be fair, Pesets deck did have a little bit of a combo feel when facing an Affinity deck